A chave simples para The First Berserker: Khazan Unveiled
A chave simples para The First Berserker: Khazan Unveiled
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Do you remember the moment that Sekiro forced you to start playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady Butterfly boss, and suddenly there was no room for doubt: if I didn't properly learn these new combat mechanics, I wasn't going any further.
The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.
Isso não foi reflexo único dos aumentos das minhas habilidades ou Destes melhores Aparelhamentos do protagonista, contudo sim do game realmente ter ficado menos desafiador (ou mais justo) desse ponto em diante.
But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.
Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.
It's something I've always admired about Sekiro—how it pits you against bosses that force you to engage with its systems.
Outra coisa que identicamente conjuntamente incomoda bem é o fato do progresso em atalhos dentro Destes mapas não ficar salvo permanentemente pelo jogo, quando comecei a executar backtracking nos mapas anteriores para pegar ESTES colecionáveis da platina, me deparei usando todos os atalhos de que eu tinha aberto, completamente fechados.
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It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.
Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.
Este Primeiro Berserker: ESTES impressionantes gráficos cel-shaded 3D de Khazan dão vida ao mundo do Arad usando este visual vibrante por filmes animados.
Também igualmente similarmente identicamente conjuntamente temos personagens bem natural escritos qual acompanham este protagonista durante a jornada e que agregam bastante bem para o conteúdo da história.
Com um visual finesse cell shading qual imita 1 anime, este game se destaca através maneira saiba como usa The First Berserker: Khazan seu sistema por habilidades de modo a atravessar ao jogador a sensação do de que o protagonista é poderoso.
You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.